A showcase of my projects and my abilities.
Sprite Atlas, Draw Call Optimization, Dynamic Pathfinding, Grid System
Touch Controls, Dynamic Driving Helpers, Asyncrone Particles, Dynamic Environemnt
Save/Load, Addressabless, Mesh Decals, Flexible UI Management
UI, Shadergraph, Multi Channel Textures, Animation Curves, Vertex Painting, Global Shader Variants, Material Property Blocks
Interactive Inspector Scripting, AI, Seamless Distribution
Collision Surfaces, Physics, Interfacs, SFX, Particles, Pooling
I am a game developer who works with Unity 3D for more than 5 years. I can create responsive AI, satisfying and smooth mechanics, optimized graphics and clean and wholesome code with S.O.L.I.D. principles. Also I'm experienced at modelling, shading, rigging, animating rigged or still meshes, creating/mixing sounds, level design, lighting and light baking.
Computer Engineering - Atılım University